Mandate 2038: Rule change register

This generated register is the current decision record for Default/Advanced scope. It records a change’s decision state separately from its implementation. Only the module IDs in game-config.json activate rules in a profile.

Active profile comparison

Rule moduleDefault GameAdvanced Play
Immediate resource tradeBefore resolution, offer exactly 1 Runway for 1 Compute or the reverse.Uses the same trade rule.
Production Power requestNo Power purchase request.Each player may make one request through named adjacent Network endpoints.
Power topologyPower is local to the starting grid and nearby Generators.Links create binary connected Networks and pooled Power; there is no Network bonus.
Persistent Headline regimesHeadlines expire after their cycle unless their Default text states otherwise.Eligible Headline regimes may persist as printed.
Headline public proceduresOnly Default-eligible Headlines enter the deck.Auctions, votes, secret choices, and negotiated procedures enter the deck.
Headline VolatilityVolatility Headlines do not enter the deck.Volatility Headlines enter and resolve their printed roll.
Era III Jurisdictional RealignmentThe jurisdiction remains fixed.Players resolve the secret Era III ballot and rotate the selected ring or rings.

Decision ledger

ChangeStatusImplementationDecision
Immediate resource tradeAccepted — currentimplementedNo gifts, bundles, same-resource trades, counteroffers, claims, post-action window, or trade-assisted selection.
Production Power requestAccepted — currentimplementedKeep the market only where connected infrastructure makes it legible.
Era III Jurisdictional RealignmentAccepted — currentimplementedRetain in the bundled Advanced profile.
Power topologyAccepted — currentimplementedUse visible local Power in Default and graph connectivity in Advanced.
Automatic Audit penaltyAccepted — currentimplementedEvery hit loses 1 Runway, falling back to 1 Trust, in every Era and for overflow.
Persistent Headline regimesAccepted — currentimplementedKeep extended persistence Advanced-only.
Headline public proceduresAccepted — currentimplementedKeep extra public procedures Advanced-only.
Headline VolatilityAccepted — currentimplementedKeep random headline volatility Advanced-only.
Single GeneratorAccepted — currentimplementedUse one Generator per player; its Energy location fixes source, cost, and consequence.
Equal-presence controlAccepted — currentimplementedEvery CEO, Team, and Facility contributes one presence; most controls and ties control nothing.
Shared Program displayAccepted — currentimplementedUse six shared public cards and two markers per player instead of thirty-six private copies and a track.
Research ProtectionAccepted — currentimplementedRefresh one per player each Era, two for Orisonix; Research visits add one for that run. It is not currency.
Deterministic DossierAccepted — currentimplementedRequire two supported evidence modules, then compare claim strength without a Prediction Bag or comeback points.
Nineteen-hex jurisdictionAccepted — currentimplementedUse a complete radius-two board: one center, six inner districts, and twelve outer districts.
Simplified profile boundaryAccepted — currentimplementedDefault contains the teachable core. Advanced adds Networks, one Power request, expanded Headlines, Volatility, and Realignment.