Mandate 2038: Map reference

Use this aid beside the board. It owns the map’s setup, spatial vocabulary, district effects, Facility spaces, presence, and control.

Build the jurisdiction

Use nineteen tiles in a complete radius-two hexagon:

Place Frontier at the center. Six operational districts form the complete inner ring. Twelve public districts form the complete outer ring. Every outer district touches its two outer neighbors and either one or two inner districts according to the printed wells. One movement step crosses one shared tile edge; move up to two steps.

Shuffle this operational ring around Frontier:

Shuffle this public ring among the twelve outer positions:

These ring pools are fixed; shuffle tiles only within their listed ring. All copies of one named district are mechanically identical. Names, art, and flavor may distinguish copies, but visit effects, production, Facility spaces, and contract icons must remain identical.

Every piece placed on the board during setup begins at Frontier, the jurisdiction’s standing civic exception rather than property to be controlled. Two movement reaches any tile from the center; opposing outer tiles are four hexes apart.

Every non-Frontier hex has a visit bonus, two Facility spaces, Facility production, and a control value used by Headlines and Mandates. Frontier has no Facility spaces and is never controlled. It is not a category for the hex-category Mandate. Once pieces leave it, positioning, Teams, local Power, and negotiated adjacency matter.

Presence and control

The player with the most presence controls each non-Frontier hex. Ties mean nobody controls it. Frontier has no controller regardless of presence.

District effects

LocationVisit bonusFacility productionContract icon
Research CommonsGain one additional Research Protection for this Training RunGain one ComputeCompute
Compute EstateFirst Compute cost is reduced by oneGain two ComputeCompute
Human Access DistrictDeploy costs zero ComputeGain one RunwayRunway
Fabrication CorridorBuild costs one less RunwayGain one Compute and one RunwayCompute
Allocation ExchangeFund gains one RunwayGain two RunwayRunway
Workforce Transition DistrictRecruit costs one less RunwayMove one Team one hex during ProductionRunway
Consensus NetworkInfluence may remove one additional ScrutinyRemove one Scrutiny before AuditRunway
Civic Permission AuthorityInfluence may gain one additional TrustGain one TrustRunway
Power CorridorBuild Emergency Power Complex here for one Runway: capacity four local Power; add one Scrutiny each Production it operatesGain one ComputeCompute
Thermal and Water BasinBuild Civic Heat Battery here for two Runway: capacity three local Power; gain one Trust when constructed; no recurring penaltyRemove one Scrutiny before AuditRunway
FrontierAfter Act, you may gain one Runway and add one ScrutinyNo Facility spacesNone

Resolve Frontier’s optional Runway after the Action, once per acting player who ended movement there. It does not modify the Action or create production or Mandate.

The two Energy-tile visit boxes are the complete ordinary Generator contracts. No separate Power Source reference cards are used. Each player may construct only one ordinary Generator; the full Fusion contract is printed on its Era IV Program card.