Mandate 2038: Component spec

This is the canonical physical-form record for Mandate 2038. It specifies what players manipulate and how components express state. Mechanical quantities and limits remain authoritative in content/data/game-config.json.

Colour allocation

The six saturated RGB colours are reserved for player ownership. Every CEO, Team, Facility, Generator, Scrutiny cube, Mandate marker, and ballot accent uses its faction's colour.

FactionOwnership colourHex value
Dovetalis LabsRed#ff003c
Loopfold AIBlue#0066ff
Mirevanta WorksGreen#00e676
KestralynMagenta#ff00d4
OrisonixCyan#00e5ff
CorthavenYellow#ffea00

Shared components use black, white, clear or translucent material, or metallic gold, silver, and bronze. Finish never creates an additional rules state.

Selected prototype vocabulary

Gameplay objectPhysical roleSelected formState encoding
Governance BoardShared map frame and public dashboardOne rigid folding board with tile wells, card rails, tracks, and a writable panelMap geometry, Era, Timeline, Mandate, Initiative, contracts, current criterion, and final resolution
EraProgressive rules unlockFour panels printed on the Governance Board plus one Current Era markerMarker position; panel text is open information
Faction boardOne institution's dashboardThick dual-layer board with six captive slidersRunway, Compute, Capability, Customers, Trust, and Research Protection
Player aidTurn and scoring reminderOne four-panel foldout per faction trayFour authored aid topics in one object
CEOMovable acting piece; one presenceLarge faction-coloured pawnDistrict position
TeamMovable acting piece; one presenceSmall faction-coloured pawnDistrict position
FacilityStationary institutional siteFaction-coloured node, visibly numbered 1–4Stable Facility ID and district position
GeneratorStationary Power sourceDistinct faction-coloured power nodeIts Energy-tile position selects the printed contract
Starting gridDedicated Power for Facility 1Identifier integrated into Facility 1Travels with that Facility
ScrutinyExposure in the Audit bagSmall faction-coloured cubeOwner supply or Audit bag
Systemic RiskShared Audit dangerBlack piece matching Scrutiny's concealed feelAudit bag or shared supply
MandatePublic institutional scoreOne faction-coloured marker per factionShared Mandate-track position
Program markerPer-Era exceptional action allowance and once-per-game useTwo faction-coloured markers per playerAvailable beside faction board or committed on one shared Program card
Power allocationLatest completed Production stateThirty-six shared silver cubesOne on each powered Facility and one per satisfied Mega-Cluster demand until next Allocate
Current Mandate ledgerShared short-term counting aid and ending recordWritable panel integrated into Governance Board; one shared markerRevealed criterion, six faction values, Setup Collective Trust, and final resolution
AGI DossierHidden Era-by-Era commitmentFour Era-labelled cards per faction, symmetrical backsFace-down Commit or Hedge orientation
Temporary ComputeAllocation Window capacityTwo distinct shared tokensCurrent holder; returned at cycle end
Joint Venture / Mega-ClusterNamed shared projectMatched numbered token pairHost positions and pair number; Mega-Clusters have one owner
InitiativeResolution and tie orderOne shared markerCurrent holder
Fusion DemonstratorUnique advanced-generation projectOne shared markerGrid position or unbuilt supply
Link — AdvancedFacility connection to its owner's NetworkFaction-coloured connector tokenAttached to one Facility
Realignment — AdvancedSecret jurisdiction motionOne square four-way ballot per factionEdge aimed toward board center while face down
Volatility — AdvancedTwo-result Headline resolverOne ordinary six-sided diePrinted result mapping
Headline, Mandate, Action, Program, TrainingInformation and choicesCardsFace, orientation, markers, and printed text
Ordinary Power contractGenerator rules at point of constructionPrinted in the Grid and Renewable tile visit boxesTile identity; no separate reference card

Governance Board

The Governance Board is the table's public control surface. It organizes the modular map and shared state without replacing district tiles, faction boards, decks, or physical pieces.

Map field

No district identity is printed in a ring well. Tile identity, visit text, production, Facility spaces, category, and ordinary Generator contract remain on the shuffled tile.

Era and card field

Four printed Era panels run in order from I to IV. Each panel contains:

One pre-Era Start bay holds the Current Era marker during setup. The marker then moves along the four panels. The panels replace four Era cards; full Era fiction remains in the Card and Board Reference and World and Institutions companion.

Public-state field

The board includes:

The writable panel retains only state needed later. A resolved Mandate card stays face up in its Era panel as public history; prior per-player criterion values are not mechanically reused.

Contract and supply field

Provide six shared Program-card positions, six numbered Joint Venture pair bays, six numbered Mega-Cluster pair bays, one Fusion bay, and open labelled staging for Power cubes, Temporary Compute, the Audit bag, Scrutiny, and Systemic Risk. The board has no Power Source reference slots. Emergency and Clean Infrastructure are printed on their Energy tiles; Fusion is printed on its shared Program card.

Retention and materials

Use recessed tile wells and low card rails. Low-profile magnets may retain the Current Era, Initiative, Mandate, and contract markers only if physical testing shows that pieces remain easy to move and states remain unambiguous. Do not add magnets merely as decoration or use them to encode an unprinted state.

The ledger must erase cleanly after repeated use without allowing casual table contact to erase it. Its single fine-tip marker is shared and returns to a labelled board or insert channel.

Faction board and tray

Each faction board provides:

Captive sliders must expose exact integer positions and resist accidental movement. They replace loose track markers; they do not alter caps. Advanced Network connectivity is read from the shared map and has no slider.

Each board and its faction-specific pieces, cards, and foldout aid are packed as one labelled tray. Advanced Link tokens and the Realignment ballot stay in the separate Advanced module so Default setup never asks a new player to sort unused systems.

State encoding

Latest Production snapshot

Power cubes do two jobs without changing meaning: they resolve the current Allocate step and remain as the latest completed Production snapshot.

  1. At the next Allocate step, collect every cube from the previous snapshot.
  2. Place one cube on each powered Facility.
  3. Place one cube on a Mega-Cluster for each additional unit of demand it receives.
  4. Leave all those cubes in place through Produce, Partner, Dossier, Audit, Mandate, later turns, and any intervening Headline.

A built Facility without a cube is offline. The retained cubes govern powered-Facility Mandates and Headlines, the Deployment Dossier, and final offline penalties. They are not a permanent Power contract and are not carried through Realignment as a fresh eligibility calculation. They travel with their marked hosts as the previous snapshot; the next Production recalculates and replaces them.

Current Mandate ledger

When a Mandate is revealed, erase the previous faction rows and write the new criterion and minimum. For a criterion that counts activity this Era, start each faction at zero or No and update only that value. For a current-state criterion, record the visible value at scoring. The printed Mandate remains the qualification and scoring authority.

This one ledger replaces six four-Era score sheets. It retains the exact short-lived value players would otherwise have to remember without preserving unused historical arithmetic.

Dossier cards and folio gate

The supported form remains four face-down Dossier cards per faction. Their symmetrical backs conceal Commit / Hedge orientation, and players may not inspect filed cards before the Era IV reveal.

A reusable Dossier folio is a gated prototype, not a selected replacement. It may replace the cards only after a blind physical test proves all of the following:

Until every condition passes, manufacture and rules counts remain twenty-four Dossier cards.

Realignment ballot

The Advanced ballot is rotationally symmetric on its back. Its face prints one choice on each edge: Consolidate Core, Expand Periphery, Counter-Cycle, and Pass. All players orient and place their ballots face down before anyone reveals. Pass is equivalent to naming no motion. The physical redesign replaces three cards per player with one and changes no plurality or tie rule.

Packaging and setup order

The insert has six faction trays, four Default Era packets, one Training deck well, one shared-component well, and one clearly separated Advanced module. The Era I–IV packets hold 5 / 4 / 3 / 4 Default Headlines respectively and three Mandates each. The Advanced module holds its eight badged Headlines sorted 1 / 2 / 3 / 2 by Era alongside Links, ballots, and the Volatility die.

Labels must match the board's Era numerals and canonical component names. Trays and packets organize setup but create no hidden game state and need not remain on the table.

Physical constraints